Storytelling and visualisation

The stories design tells and the tools/formats it uses, the aims and the target of the communication.

Docklands Convivial Garden & Food Hub – Storytelling and visualisation

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The Docklands Garden was a very successful vehicle to share knowledge about urban agriculture through a diverse array of media (social and traditional). (Sustainable Everyday & Urban Reforestation)

On the Edge Forum – Storytelling and visualisation

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A photography exhibition acted as a tool to do storytelling about the farmers. This exhibition is still being circulated around City Councils in Melbourne. The On The Edge Blog also acted as a tool for people to share their updates and progress post the forum.  (Sustainable Everyday & Village Well)

Shepaarton Food Hub – Storytelling and visualisation

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Visualising the design process through an accessible marketing document made it simpler for the diverse stakeholders to see what they had collectively produced. The co-design session enabled people to visualise and envision new food futures for Dandenong. (Sustainable Everyday & Pollen Studio)

Khula App – Storytelling and Visualisation

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At a theoretical level, this project applied Wright and McCarthy’s (2010) approach to the generation of creative understanding through storytelling. This approach was embedded in practice through the application of the contextmapping process, which encouraged farmer-participants’ to describe their own experiences and aspirations through narrative accounts, generated in response to creative visual artefacts, they had made.  The designer’s understanding of the farmers’ experiences, gained from the storytelling activities, were mapped visually, and presented back to the farmers for confirmation or amendment. This iterative process moved towards the ‘creative understanding’ of what the farmers need and what was feasible and viable in terms of the design team and technological platforms. (Design Society Development DESIS Lab)

BEANOR – Storytelling and Visualisation

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Storytelling and visualisation are both good approaches to communicate between designers and users; through these two tools, Intellectually Disabled People and the community around them can easily see what will change after they do these kind of projects before they actually undertake them. After prototyping, we can get feedback directly. (JU DESIS Lab)

Wangjing Endorsement – Storytelling and Visualisation

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Storytelling and visualisation were used to describe the project so that people can understand how the system is improved. (JU DESIS Lab)

Vanke Kunshan Farm – Storytelling and Visualisation

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Innovative methods and visualisation tools are used to transmit the complex service experience to different stakeholders these included moodboards, storyboards, system maps, customer journeys, motivation matrices and prototyping. (JU DESIS Lab)

Meihao Farm of Wanke – Storytelling and visualisation

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Innovative methods and visualisation tools were used to transmit the complex service experience to different stakeholders (such as a mood boards, storyboards, system maps, customer journeys, motivation matrices and prototypes). (JU DESIS Lab)

City of Greater Dandenong Food Strategy – Storytelling and Visualisation

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Visualising the design process on the project blog made it easier for the participants to keep up to date with the project. The co-design session enabled people to visualise and envision new food futures for Dandenong. (Sustainable Everyday & Field Institute Melbourne)