Nutrire Milano – Storytelling and visualisation

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All Feeding Milan services went initially through one or more co-design sessions aimed at defining or testing some of the features of the solution. It is worth mentioning that, after this phase, some solutions were tested on real scale, while others, due to the context constraints and to the results of the co-design, stopped and were put under re-discussion. The main tool to depict and share the future services with users and stakeholders was visual storytelling. Among the other forms of visual storytelling (story boards, advertising posters, moodboard, physical moke-ups…) a specific toll can be mentioned: the Videoscenario a short movie depicting a draft, evocative, idea of a service. It has been used in particular fo the design of the market, where the different activities and interactions between the farmers were simulated to be discussed in co-design sessions organised before and after the launch of the first market. (Polimi Desis Lab)

Coltivando – Storytelling and visualisation

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Visualisation and storytelling has been the main aid for designers to share their ideas with the community in co-design sessions. The continuous co-design approach, forced designer to envision their thinking in order to communicate it to the community, so they could give feedback. (Polimi Desis Lab)

Izindaba Zokudla – Storytelling and visualization

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Storytelling and conversation provide the opportunity for visual concept ideation by both expert designers and farmers. This is then re-evaluated and refined through physical prototyping in multiple iterative stages to result in the most viable outcome for the specific context and issue at hand. (Design Society Development DESIS Lab)